// axe.c

inherit ITEM;

void create()
{
	set_name("段家斧法", ({"shu", "book" }));
	set_weight(100);
	if( clonep() )
		set_default_object(__FILE__);
	else {
		set("unit", "册");
		set("long", "这是一册修行斧法的武经。\n"
        	        "里面记载着武学名家大理段氏的独门绝学段云斧的根基武功，\n"
        	        "画册中的小人一把开山大斧使得虎虎有声、威风八面。\n");
		set("value", 500);
		set("material", "book");
		set("skill", ([
			"name":	"axe",	        // name of the skill
			"exp_required":	0,	// minimum combat experience required
			"jing_cost":	15,	// jing cost every time study this
			"difficulty":	20,	// the base int to learn this skill
			"max_skill":	100	// the maximum level you can learn
		]) );
	}
}
